Fantamon Guides

Wizard Class - Fantamon Database

Wizard Class

Serves as the backline damage dealer in the team. Studied dark magic to inflict continuous damage on enemies with various curses.

Recommended stat allocation

Agility is the primary stat. The reference allocation is 3-0-2.

Witch Spirit Arts

Consumes 3 Energy Points, inflicts 337.5%(+43) of Attack as damage on the enemy.

Servant Spirit - Snow

Consumes 4 Energy Points, summons the Servant Spirit - Snow that inherits 49.7%(+6) of the Wizard's Attack. Servant Spirit - Snow can attack 3 enemies at the same time, lasting for 12s.

Treant Strike

Consumes 3 Energy Points, after channeling, inflicts 263.3%(+34) of Attack as damage on 3 random enemies.

Corrosion

Consumes 2 Energy Points, aims for 4s, inflicting 118.1%(+16) of Attack as damage on the enemy every second.

Moonlit Nightmare

Consumes 3 Energy Points, applies [Nightmare] status to the enemy. Each stack of [Nightmare] inflicts 5.1%(+1) of Attack as damage every 2s for 24s, and adds 1 more stack each time [Nightmare] causes damage, up to a maximum of 10 stacks. When the target dies, [Nightmare] will transfer to a nearby enemy.

Nightmare Reforged

Consumes 1 Energy Point. After channeling, inflicts 283.5%(+36) of Attack as damage on the enemy and refreshes the duration of [Nightmare].

Woodification

Consumes 2 Energy Points, infuses the enemy with the Wood Force, inflicting 219.4%(+28) of Attack as damage and has a 100% chance to cause Interruption.

Servant Spirit Delay

Consumes 2 Energy Points. After channeling, inflicts 210.6%(+27) of Attack as damage on 3 random enemies and extends the duration of Servant Spirit - Snow by 6s.

Curse of Language

Consumes 2 Energy Points, applies [Curse of Language] to the enemy, extending the target's Channeling/Charging time by 50%, lasting for 30s. An enemy can only have 1 type of curse effect at a time.

Corroding Heart and Bone

Consumes 2 Energy Points, inflicts 219.4%(+28) of Attack as damage on the enemy over 5s, with a 100% chance to prevent the target from receiving healing during the duration.

Hellfire

Consumes 2 Energy Points. After channeling, inflicts 162%(+21) of Attack as damage on all enemies and inflicts them with [Dreadfire].

Apocalypse

Consumes 4 Energy Points. After channeling, inflicts 157.5%(+20) of Attack as damage on all enemies. If the target is afflicted with [Dreadfire], [Dreadfire] is consumed, inflicting equal damage over 5s.

Witch Doctor Techniques

Consumes 2 Energy Points, inflicts 219.4%(+28) of Attack as damage on the enemy over 5s and has a 100% chance to dispel all the target's buffs.

Nightmare Companion

Consumes 3 Energy Points, inflicts 303.8%(+39) of Attack as damage on the enemy over 5s. If the target is afflicted with [Nightmare], [Nightmare]'s damage is increased by 100%.

Servant Spirit - Wind

Consumes 1 Energy Point. After channeling, summons the Servant Spirit - Wind, who continuously heals the Wizard, with each healing amount being 15.8%(+2) of the Wizard's Attack, lasting for 6s.

Murky Darkness

Consumes 3 Energy Points, inflicts 168.8%(+22) of Attack as damage on all enemies over 5s.

Song of Wax and Torch

Consumes 1 Energy Point, recovers 24.8% (+4) of Attack as HP for the ally with the lowest HP over 5s, and immediately recovers 3 points of Energy for yourself.

Curse of Misfortune

Consumes 4 Energy Points, inflicts the [Curse of Misfortune] on the enemy. The curse explodes after 30s, causing 459% (+58) of Attack as damage. An enemy can only have 1 type of curse effect at a time.

Phantom Terrain Conqueror

Consumes 2 Energy Points. After channeling, inflicts 324%(+41) of Attack as damage on the enemy. If the target has [Curse of Misfortune], triggers the damage effect of [Curse of Misfortune] ahead of time.

Internal Circulation

Consumes 4 Energy Points. After channeling, deal 405% (+51) of Attack as damage to the enemy. If your own HP is below 50%, add an additional 50% continuous damage for 5s.

Flames of Fear

Consumes 2 Energy Points, channels for 4s. Each second deals 47.3% (+7) of Attack as damage to all enemies, deals an extra 50% damage to enemies with [Dreadfire], and deals 6% of maximum HP as damage to yourself every second during the channeling.

Elemental Curse

Consumes 3 Energy Points, applies [Elemental Curse] to an enemy. While active, the target takes 20% increased damage from Elemental Restraint when attacked, lasting 10 seconds. An enemy can only have one Curse effect at a time.

Corrosion II

Consumes 2 Energy Points, aiming over 4 seconds, dealing damage equal to 118.1% ATK (+16) to enemies per second. If the enemy has [Nightmare], this skill additionally inflicts 1 stack of [Nightmare] upon dealing damage. If the enemy already has max stacks of [Nightmare], this skill deals 10% more damage instead.

Witch Spirit Arts II

Consumes 3 Energy Points, inflicts 337.5%(+43) of Attack as damage on the enemy, the lower the target's HP, the higher the damage, up to a maximum of 20% increase.

Murky Darkness II

Consumes 3 Energy Points, inflicts 168.8%(+22) of Attack as damage on all enemies over 5s, if the target is afflicted with [Dreadfire], the damage of this skill on them is increased by 20%.

Moonlit Nightmare II

Consumes 3 Energy Points, applies [Nightmare] status to the enemy. Each stack of [Nightmare] inflicts 5.1%(+1) of Attack as damage every 2s for 24s, and adds 1 more stack each time [Nightmare] causes damage, up to a maximum of 11 stacks. When the target dies, [Nightmare] will transfer to a nearby enemy.

Apocalypse II

Consumes 4 Energy Points. After channeling, inflicts 157.5%(+20) of Attack as damage on all enemies. If the target is afflicted with [Dreadfire], [Dreadfire] is consumed, inflicting equal damage over 5s. The lower the target's HP, the higher the damage of this skill, up to a maximum increase of 20%.

Song of Wax and Torch II

Consumes 1 Energy Point, over 5s, recovers HP for the ally with the lowest HP equal to 24.8% (+4) of Attack, and instantly recovers 3 points of Energy for yourself. If recovered Energy overflows, each point increases the damage of the next skill by 50%.

Treant Strike II

Consumes 3 Energy Points, after channeling, inflicts 263.3% (+34) of Attack as damage on 3 random enemies, and causes Normal Attack to hit 2 additional targets with 20% of Attack as damage before the next skill.

Curse of Language II

Consumes 2 Energy Points, applies [Curse of Language] to the enemy, extending the target's Channeling/Charging time by 50%, and increases the damage they receive during the Channeling/Charging/Aiming period by 20%, lasting for 30s. An enemy can only have 1 type of curse effect at a time.

Nightmare Reforged II

Consumes 1 Energy Point. After channeling, inflicts 283.5%(+36) of Attack as damage on the enemy and refreshes the duration of [Nightmare], and triggers an additional instance of [Nightmare] damage.

Corroding Heart and Bone II

Consumes 2 Energy Points, inflicts 219.4%(+28) of Attack as damage on the enemy over 5s, with a 100% chance to prevent the target from being healed during this duration. Additionally, 10% of the healing amount is converted into damage, lasting for 5s.

Hellfire II

Consumes 2 Energy Points. After channeling, inflicts 162%(+21) of Attack as damage on all enemies and inflicts them with [Dreadfire]. If the enemy's HP is more than 60% of the maximum, the damage is increased by 20%.

Woodification II

Consumes 2 Energy Points, infuses the enemy with the Wood Force, inflicting 219.4%(+28) of Attack as damage and has a 100% chance to cause Interruption. If the Interruption is successful, it reduces the damage dealt by the target by 10% for 5s.

Servant Spirit - Snow II

Consumes 4 Energy Points, summons the Servant Spirit - Snow that inherits 49.7%(+6) of the Wizard's Attack. The Servant Spirit - Snow can attack 3 enemies at the same time, lasting for 12s. During this period, the Servant Spirit - Snow's Attack Speed is increased by 20%.

Curse of Misfortune II

Consumes 4 Energy Points, inflicts the [Curse of Misfortune] on the enemy. The curse explodes after 30s, causing 459% (+58) of Attack as damage, and increases the damage taken by the target by 10% for 5s. An enemy can only have 1 type of curse effect at a time.

Servant Spirit - Wind II

Consumes 1 Energy Point. After channeling, summons the Servant Spirit - Wind, who continuously heals the Wizard, with each healing amount being 15.8%(+2) of the Wizard's Attack, lasting for 6s. In addition, the ally with the lowest HP will also receive 50% of the healing from the Servant Spirit - Wind.

Nightmare Companion II

Consumes 3 Energy Points, inflicts 303.8%(+39) of Attack as damage on the enemy over 5s. If the target is afflicted with [Nightmare], [Nightmare]'s damage is increased by 135%.

Witch Doctor Techniques II

Consumes 2 Energy Points, inflicts 219.4%(+28) of Attack as damage on the enemy over 5s and has a 100% chance to dispel all the target's buffs. Upon successful dispel, damage taken by the target increases by 10% for 5 seconds.

Flames of Fear II

Consumes 2 Energy Points, channels for 4s. Each second deals 47.3%(+7) of Attack as damage to all enemies, deals an extra 65% damage to enemies with [Dreadfire], and deals 6% of maximum HP as damage to yourself every second during the channeling.

Phantom Terrain Conqueror II

Consumes 2 Energy Points. After channeling, inflicts 324%(+41) of Attack as damage on the enemy. If the target has [Curse of Misfortune], triggers the damage effect of [Curse of Misfortune] ahead of time. For each remaining second of [Curse of Misfortune]'s duration, its damage when triggered early increases by 1%.

Servant Spirit Delay II

Consumes 2 Energy Points. After channeling, inflicts 324%(+41) of Attack as damage on the enemy. If the target has [Curse of Misfortune], triggers the damage effect of [Curse of Misfortune] ahead of time. For each remaining second of [Curse of Misfortune]'s duration, its damage when triggered early increases by 1%.

Elemental Curse II

Consumes 3 Energy Points, applies [Elemental Curse] to an enemy. While active, the target takes 20% increased damage from Elemental Restraint when attacked, and the attacker gains 10% Lifesteal, lasting 10 seconds. An enemy can only have one Curse effect at a time.

Internal Circulation II

Consumes 4 Energy Points, after channeling, deal 405% (+51) of Attack as damage to the enemy. If your own HP is below 50%, add an additional 65% continuous damage for 5s.

Moonlit Nightmare III

Consumes 3 Energy Points, applies [Nightmare] status to the enemy. Each stack of [Nightmare] inflicts 5.1%(+1) of Attack as damage every 2s for 24s, and adds 1 more stack each time [Nightmare] causes damage, up to a maximum of 12 stacks. When the target dies, [Nightmare] will transfer to a nearby enemy.

Apocalypse III

Consumes 4 Energy Points. After channeling, inflicts 157.5%(+20) of Attack as damage on all enemies. If the target is afflicted with [Dreadfire], [Dreadfire] is consumed, inflicting equal damage over 5s. The lower the target's HP, the higher the damage of this skill, up to a maximum increase of 40%.

Woodification III

Consumes 2 Energy Points, infuses the enemy with the Wood Force, inflicting 219.4%(+28) of Attack as damage and has a 100% chance to cause Interruption. If the Interruption is successful, it reduces the damage dealt by the target by 15% for 5s.

Song of Wax and Torch III

Consumes 1 Energy Point, over 5s, recovers HP for the ally with the lowest HP equal to 24.8%(+4) of Attack, and instantly recovers 3 points of Energy for yourself. If recovered Energy overflows, each point increases the damage of the next skill by 60%.

Treant Strike III

Consumes 3 Energy Points, after channeling, inflicts 263.3%(+34) of Attack as damage on 3 random enemies, and causes Normal Attack to hit 2 additional targets with 30% of Attack as damage before the next skill.