Fantamon Guides

Warrior Class - Fantamon Database

Warrior Class

Takes on damage from the enemy on behalf of allies. The Warrior's combat advantages include an extremely high HP and continuous self-healing.

Recommended stat allocation

Strength is the primary stat. The reference allocation is 0-3-2.

Furious Slam

Consumes 3 Energy Points, swings the weapon to cleave the enemy, dealing 337.5%(+24) of Attack as damage.

Rapid Recovery

Consumes 2 Energy Points, recovers HP over 5s, with the recovery amount being 13.1%(+9) of the Warrior's maximum HP.

Last Stand

Consumes 3 Energy Points, recovers HP over 5s, with the recovery amount being 13.5%(+9) of the Warrior's maximum HP. The lower your HP, the higher the recovery amount, up to a maximum of 150% increase.

Bloody Rose

Consumes 4 Energy Points, performs a spinning strike on all enemies 4 times, dealing a total of 95.6%(+12) of Attack as damage. Each hit on an enemy recovers your own HP, with the recovery amount being 1.2%(+2) of the Warrior's maximum HP.

Blood Mark

Consumes 3 Energy Points. After casting a skill, enhance the next 3 normal attacks: each normal attack gains 1 stack of [Blood Mark] and heals yourself, recovering 5% (+4) of the Warrior's maximum HP.

Blood Cure

Consumes 3 Energy Points, releases all [Blood Marks] and recovers HP over 5s. The recovery amount is 15.1% (+10) of the Warrior's maximum HP, with each [Blood Mark] increasing this skill's healing effect by 20%.

Restrain

Consumes 2 Energy Points, strikes down directly, inflicting 219.4%(+16) of Attack as damage on the enemy and has a 100% chance to cause Interruption.

Stronger Together

Consumes 3 Energy Points, applies [Robust] to all allies: Increases maximum HP, with the increase being 8.4%(+6) of the Warrior's maximum HP, lasting for 20s.

Cover

Consumes 2 Energy Points, activates [Cover] for 10s: When an ally takes damage, the [Cover] effect is consumed, and 50% of the damage is taken on their behalf. Upon skill release, if the Warrior has [Robust], your own HP is recovered over 5s, with the recovery amount being 19.6%(+12) of maximum HP.

Embers

Consumes 2 Energy Points, inflicts 219.4%(+16) of Attack as damage on the enemy and has a 100% chance to prevent them from receiving healing for 5s.

Intimidation

Consumes 3 Energy Points, intimidates all enemies, reducing Attack for all enemies, with the reduction being 15%(+1) of the target's Attack, lasting for 10s.

Group Recovery

Consumes 3 Energy Points, recovers HP for you and the ally with the lowest HP over a period of 5s, with the recovery amount being 12.6%(+8) of the Warrior's maximum HP.

Transform Skill

Consumes 2 Energy Points, swings the weapon downwards to attack the enemy, inflicting 219.4%(+16) of Attack as damage and has a 100% chance to dispel all the target's buffs.

Unyielding

Consumes 2 Energy Points, has a 100% chance to purify all your debuffs and recover HP over 5s, with the recovery amount being 9.8%(+7) of the Warrior's maximum HP.

Mockery

Consumes 3 Energy Points, deals 126.6%(+10) of Attack as damage on all enemies with a 100% chance to apply a Taunt effect.

Magic Heal

Consumes 3 Energy Points, recovers HP over 5s, the recovery amount being 11.8% (+8) of the Warrior's maximum HP, and can additionally recover 20% of the first skill damage taken during this period.

Enhanced Recovery

Consumes 4 Energy Points, recovers 12.3%(+8) of the Warrior's HP over 5s, and reduces the damage taken by 10%-60% during the duration. The higher the single instance of damage, the greater the damage reduction effect.

Sword Dance

Consumes 3 Energy Points, inspires all allies, increasing Attack for all allies, with the increase being 15%(+1) of the target's Attack, lasting for 10s.

Warmonger

Consumes 4 Energy Points, enters [Warmonger] state, increasing Attack, with the increase being 10%(+6) of the Warrior's maximum HP, lasting for 20s.

Resilience

Consumes 4 Energy Points, recovers HP for all allies over 5s, with the recovery amount being 10.3%(+7) of the Warrior's maximum HP.

Sword and Fire

Consumes 3 Energy Points, inflicts 169.6%(+13) of Attack as damage on the enemy with the lowest HP, doubling the damage if in the [Warmonger] state. Simultaneously commands all allies to attack this target.

Disobedient

Consumes 1 Energy Point, recovers 13.1%(+9) of the Warrior's maximum HP, increasing the cost of the next skill by 1 point.

Embers II

Consumes 2 Energy Points, inflicts 219.4%(+16) of Attack as damage on the enemy and has a 100% chance to prevent them from receiving healing for 5s. When in [Warmonger] state, it inflicts damage and healblock on all enemies.

Rapid Recovery II

Consumes 2 Energy Points, recovers HP over 5s, with the recovery amount being 13.1%(+9) of the Warrior's maximum HP. Gains 2 stacks of [Blood Mark] when the skill is released.

Resilience II

Consumes 4 Energy Points, recovers HP for all allies over 5s, with the recovery amount being 10.3%(+7) of the Warrior's maximum HP. Upon skill release, extends the duration of [Robust] for all allies by 15s.

Enhanced Recovery II

Consumes 4 Energy Points, recovers 12.3%(+8) of the Warrior's HP over 5s, and reduces the damage taken by 10%-60% during the duration. The higher the single instance of damage, the greater the damage reduction effect. While this is active, gains 1 stack of [Blood Mark] upon taking damage.

Restrain II

Consumes 2 Energy Points, strikes down directly, inflicting 219.4%(+16) of Attack as damage on the enemy and has a 100% chance to cause Interruption. If the Interruption is successful, it reduces the damage dealt by the target by 10% for 5s.

Bloody Rose II

Consumes 4 Energy Points, performs a spinning strike on all enemies 4 times, inflicting a total of 95.6%(+12) of Attack as damage. Each hit on an enemy recovers your HP, with the recovery amount being 1.2%(+2) of the Warrior's maximum HP. If the number of enemies is less than 5, recovers 1 point of Energy after the skill is released.

Warmonger II

Consumes 4 Energy Points, enters [Warmonger] state, increasing Attack, with the increase being 10%(+6) of the Warrior's maximum HP, and also increases Critical Rate by 10%, lasting for 20s.

Furious Slam II

Consumes 3 Energy Points, swings the weapon to cleave the enemy, inflicting 337.5%(+24) of Attack as damage, and recovers HP over the next 5s, with the recovery amount being 10% of the Warrior's maximum HP.

Mockery II

Consumes 3 Energy Points, inflicts 126.6%(+10) of Attack as damage on all enemies with a 100% chance to apply a Taunt effect, and reduces their Energy by 1 point.

Blood Mark II

Consumes 3 Energy Points. After casting a skill, enhance the next 4 normal attacks: each normal attack gains 1 stack of [Blood Mark] and heals yourself, recovering 5% (+4) of the Warrior's maximum HP.

Sword and Fire II

Consumes 3 Energy Points, inflicts 169.6%(+13) of Attack as damage on the enemy with the lowest HP, doubling the damage if in the [Warmonger] state. Simultaneously commands all allies to attack this target. When the target's HP is below 30%, all damage they take increases by 20%.

Group Recovery II

Consumes 3 Energy Points, recovers HP for you and the ally with the lowest HP over 5s, with the recovery amount being 12.6%(+8) of the Warrior's maximum HP. If in [Robust] state, effect is transformed to recover HP for all allies, but the effect is reduced by 25%.

Sword Dance II

Consumes 3 Energy Points, inspires all allies, increasing Attack for all allies, with the increase being 15%(+1) of the target's Attack, lasting for 12s.

Last Stand II

Consumes 3 Energy Points, recovers HP over 5s, with the recovery amount being13.5%(+9) of the Warrior's maximum HP. The lower your HP, the higher the recovery amount, up to a maximum of 200% increase.

Unyielding II

Consumes 2 Energy Points, has a 100% chance to purify all your debuffs and recover HP over 5s, with the recovery amount being 9.8%(+7) of the Warrior's maximum HP. Upon successful purification, reduces the damage taken by self by 10% for 5s.

Blood Cure II

Consumes 3 Energy Points, releases all [Blood Marks] and recovers HP over 5s. The recovery amount is 15.1% (+10) of the Warrior's maximum HP, with each [Blood Mark] increasing this skill's healing effect by 24%.

Transform Skill II

Consumes 2 Energy Points, swings the weapon to attack the enemy, inflicting 219.4%(+16) of Attack as damage, with a 100% chance to dispel all their buffs. If the dispel is successful, the damage taken by the target increases by 10% for 5s.

Stronger Together II

Consumes 3 Energy Points, applies [Robust] to all allies: Increases maximum HP, with the increase being 8.4%(+6) of the Warrior's maximum HP, and enhances all received healing effects by 5%, lasting for 20s.

Intimidation II

Consumes 3 Energy Points, intimidates all enemies, reducing Attack for all enemies, with the reduction being 15%(+1) of the target's Attack, lasting for 12s.

Cover II

Consumes 2 Energy Points, activates [Cover] for 10s: When an ally takes damage, the [Cover] effect is consumed, and 50% of the damage is taken on their behalf. Upon skill release, if the Warrior has [Robust], your HP is recovered over 5s, with the recovery amount being 19.6%(+12) of maximum HP. When [Cover] is triggered, the damage taken by self and ally is reduced by 10%.

Disobedient II

Consumes 1 Energy Point, recovers 13.1%(+9) of the Warrior's maximum HP. If HP is above 20% when the skill is released, the cost of the next skill increases by 1 point.

Magic Heal II

Consumes 3 Energy Points, recovers HP over 5s, the recovery amount being 11.8% (+8) of the Warrior's maximum HP, and can additionally recover 24% of the first skill damage taken during this period.

Enhanced Recovery III

Consumes 4 Energy Points, recovers 12.3%(+8) of the Warrior's HP over 5s, and reduces the damage taken by 10%-60% during the duration. The higher the single instance of damage, the greater the damage reduction effect. While this is active, gains 1 stack of [Blood Mark] upon taking damage. If HP is below 20% when hit, gains an additional stack.

Bloody Rose III

Consumes 4 Energy Points, performs a spinning strike on all enemies 4 times, inflicting a total of 95.6%(+12) of Attack as damage. Each hit on an enemy recovers your HP, with the recovery amount being 1.2%(+2) of the Warrior's maximum HP. If the number of enemies is less than 5, recovers 2 points of Energy after the skill is released.

Restrain III

Consumes 2 Energy Points, strikes down directly, inflicting 219.4%(+16) of Attack as damage on the enemy and has a 100% chance to cause Interruption. If the Interruption is successful, it reduces the damage dealt by the target by 15% for 5s.

Warmonger III

Consumes 4 Energy Points, enters [Warmonger] state, increasing Attack, with the increase being 10%(+6) of the Warrior's maximum HP, and also increases Critical Rate by 20%, lasting for 20s.

Furious Slam III

Consumes 3 Energy Points, swings the weapon to cleave the enemy, inflicting 337.5%(+24) of Attack as damage, and recovers HP over the next 5s, with the recovery amount being 12% of the Warrior's maximum HP.