Fantamon Guides

Scholar Class - Fantamon Database

Scholar Class

Serves as a backline healer in the team. Capable of casting spells to restore HP for allies and provide continuous healing.

Recommended stat allocation

Intelligence is the primary stat. The reference allocation is 3-0-2.

Slow Healing

Consumes 3 energy points, implements the slow healing plane, healing the ally with the lowest HP over 5s.

Healing

Consumes 4 energy points. After channeling, heals the ally with the lowest HP and continues to recover an equal amount of their HP over 5s.

Eternal Life

Consumes 3 energy points, heals the 2 allies with the lowest HP over 5s.

Moon Crown

Consumes 2 energy points, aims for 4s and heals the 2 allies with the lowest HP.

Soul Pursuit

Consumes 2 energy points, applies [Soul Pursuit] to the ally with the lowest HP, and each stack of [Soul Pursuit] recovers X of the scholas's attack as HP every 2s for 20s. Each time [Soul Pursuit] heals adds 1 more stack that will automatically transfer to the ally with the lowest HP to heal, up to a maximum of 5 stacks.

Mindpour

Consumes 2 energy points, heals the ally with the lowest HP and refreshes the duration of [Soul Pursuit].

Light Firepower

Consumes 3 energy points, inflicts damage on the enemy.

Uplifted

Consumes 3 energy points, bestows [Uplifted] on all allies, recovering HP over 30s.

Eruption

Consumes 3 energy points. After Channeling, heals all allies and immediately triggers the remaining healing amount of [Uplifted].

Bathed

Consumes 4 energy points. After channeling, heals the 2 allies with the lowest HP and continues to recover an equal amount of their HP over 5s.

Imprisonment

Consumes 3 energy points, inflicts damage on all enemies over 5s, with chance to prevent them from receiving healing during the duration.

Protection

Consumes 3 energy points. After channeling, reduces attack for all enemies lasting for 10s.

Activation

Consumes 1 energy point, heals all allies. Increases the cost of the next skill by 1 point.

Soul Cleansing

Consumes 2 energy points, has a chance to purify all debuffs from the ally with the lowest HP and heal them over 5s.

Pain

Consumes 4 energy points, casts a secret art to inflict damage on 3 random enemies over 5s.

Purity

Consumes 3 energy points, has a chnace to purify all debuffs from all allies and heal them over 5s.

Heal Wounds

Consumes 1 energy point, aims for 5s and reduces the damage the target takes during the duration. The higher the single instance of damage, the greater the damage reduction effect.

Fierce Assault

Consumes 3 energy points. After channeling, reduces defence for all enermies lasting for 10s.

Torment

Consumes 2 energy points, after channeling, inflicts damage on the enemy over 5s.

Rise

Consumes 2 energy points, aims for 4s and heals all allies.

Rupture

Consumes 3 energy points, inflicts damage on all enemies over 5s and has a chnace to dispel all the target's buffs.

Solidification

Consumes 4 energy points. After channeling, heals all allies and continues to recover an equal amount of their HP over 5s. The lower the target's HP, the higher the recover amount, up to a maximum of 150% increase.

Slow Healing II

Consumes 3 energy points, implements the slow healing plane, healing the ally with the lowest HP over 5s. During this period, if the target has [Soul Pursuit], the healing effect of [Soul Pursuit] is increased by 100%.

Healing II

Consumes 4 energy points. After channeling, heals the ally with the lowest HP and continues to recover an equal amount of their HP over 5s. During this period, they can additionally recover 10% of the HP lost from the first skill damage they receive..

Rise II

Consumes 2 energy points, aims for 4s and heals all allies. Each time a heal is made, the uration of [Uplifted] is extended by 1s.

Heal Wounds II

Consumes 1 Energy Point, aims for 5s, recovering HP every second, and reduces the damage the target takes by 10%-60% during the duration. The higher the single instance of damage, the greater the damage reduction effect. Each time damage is taken during this period, the [Soul Pursuit] effect is triggered once.

Rupture II

Consumes 3 Energy Points, inflicts damage on all enemies over 5s, with a 100% chance to dispel all the target's buffs. Successful dispel increases the damage taken by the target by 10% for 5s.

Eruption II

Consumes 3 Energy Points. After channeling, heals all allies and immediately triggers the remaining healing amount of [Uplifted]. If the healing overflows, 50% of the overflowing healing is converted into a Shield.

Torment II

Consumes 2 Energy Points, after channeling, inflicts damage on the enemy over 5s, and increases your Attack by 10% for 10s.

Eternal Life II

Consumes 3 Energy Points, over 5s, heals 2 allies with the lowest HP and during the duration, increases the Attack of the healed targets by 10%.

Soul Cleansing II

Consumes 2 Energy Points, has a chance to purify all debuffs from the ally with the lowest HP and heal them over 5s. Upon successful purification, reduces the damage taken by the target by 10% for 5s.

Soul Pursuit II

Consumes 2 Energy Points, applies [Soul Pursuit] to the ally with the lowest HP, and each stack of [Soul Pursuit] recovers HP every 2s for 20s. Each time [Soul Pursuit] heals adds 1 more stack that will automatically transfer to the ally with the lowest HP to heal, up to a maximum of 6 stacks.

Imprisonment II

Consumes 3 Energy Points, inflicts damage on all enemies over 5s, with a chance to prevent them from being healed during this duration. Additionally, 10% of the healing amount is converted into damage for 5s.

Uplifted II

Consumes 3 Energy Points, bestows [Uplifted] on all allies, recovering HP over 30s. All healing effects received while in [Uplifted] state are increased by 5%.

Protection II

Consumes 3 Energy Points. After channeling, reduces Attack for all enemies lasting for 12s.

Bathed II

Consumes 4 Energy Points. After channeling, heals the 2 allies with the lowest HP and continues to recover an equal amount of their HP over 5s. The damage of the targets being healed increases by 10% during the duration.

Light Firepower II

Consumes 3 Energy Points, inflicts damage on the enemy, and simultaneously recovers the ally with the lowest HP, with the recovery amount being 30% of the Scholar's Attack.

Mindpour II

Consumes 2 Energy Points, heals the ally with the lowest HP, refreshes the duration of [Soul Pursuit], and triggers the effect of [Soul Pursuit] once.

Purity II

Consumes 3 Energy Points, has a chance to purify all debuffs from all allies and heal them over 5s. Upon successful purification, reduces the damage taken by all allies by 10% for 5s.

Solidification II

Consumes 4 Energy Points. After channeling, heals all allies, with the recovery amount being 18%(+2.4) of the Scholar's Attack, and continues to recover an equal amount of their HP over 5s. The lower the target's HP, the higher the recovery amount, up to a maximum of 150% increase. The healing effect of [Uplifted] increases by 100% during the duration.

Fierce Assault II

Consumes 3 Energy Points. After channeling, reduces Defense for all enemies, with the reduction being 30%(+53) of the target's Defense, lasting for 12s.

Moon Crown II

Consumes 2 Energy Points, aims for 4s, heals the 2 allies with the lowest HP, with each second's recovery amount being 19.2%(+2) of the Scholar's Attack. During the aim, the CRIT Rate of the healed allies increases by 20%.

Pain II

Consumes 4 Energy Points, casts a Secret Art, inflicting 248.6%(+20) of Attack as damage on 3 random enemies over 5s. Simultaneously, heals 3 random allies over 5s, with healing amounting to 20% of Attack.

Activation II

Consumes 1 Energy Point, heals all allies, with the healing amount being 29.3%(+3) of the Scholar's Attack. Increases the cost of the next skill by 1 point. Additionally, restores 1 point of Energy to the ally with the lowest Energy.

Heal Wounds III

Consumes 1 Energy Point, aims for 5s, recovering 11.2%(+2) of the Scholar's Attack as HP every second, and reduces the damage the target takes by 10%-60% during the duration. The higher the single instance of damage, the greater the damage reduction effect. Each time damage is taken during this period, the [Soul Pursuit] effect is triggered once. If HP is below 20%, triggers an additional time.

Eruption III

Consumes 3 Energy Points. After channeling, heals all allies, with the recovery amount being 40.5%(+4) of the Scholar's Attack, and immediately triggers the remaining healing amount of [Uplifted]. If the healing overflows, 75% of the overflowing healing is converted into a Shield.

Rupture III

Consumes 3 Energy Points, inflicts 126.6%(+11) of Attack as damage on all enemies over 5s, with a 100% chance to dispel all the target's buffs. Successful dispel increases the damage taken by the target by 15% for 5s.

Torment III

Consumes 2 Energy Points, after channeling, inflicts 360%(+29) of Attack as damage on the enemy over 5s, and increases your Attack by 20% for 10s.

Eternal Life III

Consumes 3 Energy Points, over 5s, heals 2 allies with the lowest HP, with the healing amount being 50.6%(+5) of the Scholar's Attack, and during the duration, increases the Attack of the healed targets by 15%.