Fantamon Guides

Mage Class - Fantamon Database

Mage Class

Serves as the backline damage dealer in the team. Uses different natural elements to inflict damage and control effects on enemies.

Recommended stat allocation

Intelligence is the primary stat. The reference allocation is 3-0-2.

Heavenly Comet

Consumes 3 Energy Points, harnesses the Star Force to inflict 337.5%(+47) of Attack as damage on the enemy.

Frost Meteor

Consumes 3 Energy Points. After channeling, unleashes a Frost Meteor, inflicting 263.3%(+37) of Attack as damage on 3 random enemies, each with an additional 3 stacks of [Hypothermia] (when [Hypothermia] reaches 4 stacks, it consumes itself, causing a 2-second stun effect).

Ice Meteor

Consumes 1 Energy Point. After channeling, unleashes a Glacial Meteor, inflicting 204.8%(+29) of Attack as damage on 3 random enemies, each with an additional stack of [Hypothermia] (when [Hypothermia] reaches 4 stacks, it consumes itself, causing a 2-second stun effect).

Star Convergence

Consumes 2 Energy Points, channels for 2s, then unleashes 3 meteors to attack the enemy. Each meteor deals 81.7% (+12) of Attack as damage, and has a 33% chance to recover 1 point of Energy for the Mage.

Pulsar

Consumes 1 Energy Point, casts a Pulse Nova, inflicting an additional 247.5%(+35) of Attack as damage on the first target of the next skill.

Star Breaker

Consumes 2 Energy Points. After channeling, manipulates a Star Breaker to strike the enemy. Each Star Breaker inflicts 345.6%(+48) of Attack as damage, and each release of Star Breaker will increase the damage of the next Star Breaker by 10%.

Frost Ring

Consumes 2 Energy Points, inflicting 219.4%(+31) of Attack as damage on the enemy and has a 100% chance to cause Interruption.

Chaotic Wind

Consumes 3 Energy Points, reduces Attack speed of all enemies by 20% for 10s.

Ice Comet

Consumes 2 Energy Points. After channeling, unleashes an Ice Comet, inflicting 234%(+33) of Attack as damage on 3 random enemies, each with an additional 2 stacks of [Hypothermia] (when [Hypothermia] reaches 4 stacks, it consumes itself, causing a 2-second stun effect).

Astronomical Observation

Re-casts the last skill you used. This skill has the same cost as the previous skill use, but the skill effect depends on this skill's Quality and Level.

Polar Wind

Consumes 2 Energy Points, controls the Polar Storm, which can be aimed for 4s, inflicting 40.3%(+6) of Attack as damage per second on all enemies. Damage is increased by 50% against enemies afflicted with [Thermal Disorder]. After the aiming period, [Thermal Disorder] is applied to all enemies indefinitely.

Subzero Flame

Consumes 3 Energy Points. After channeling, inflicts 202.5%(+29) of Attack as damage on all enemies. Damage is increased by 20% against enemies afflicted with [Thermal Disorder], and applies [Thermal Disorder] to all enemies indefinitely.

Earth Observation

Consumes 2 Energy Points, inflicts 219.4%(+31) of Attack as damage on the enemy and has a 100% chance to dispel all the target's buffs.

Double Star Breaker

Consumes 4 Energy Points. After channeling, manipulates two Star Breakers to strike the enemy. Each Star Breaker inflicts 342.7%(+48) of Attack as damage, and each release of Star Breaker will increase the damage of the next Star Breaker by 10%.

Companion Star Summoning

Consumes 1 Energy Point, creates a Star Clone linked to yourself with HP equal to 37.1%(+6) of Attack. Any damage received will be transferred to the Clone, lasting for 10s.

Thunderstorm

Consumes 3 Energy Points. After channeling, summons a Thunderstorm Awakening to inflict 202.5%(+29) of Attack as damage on all enemies.

Chaos Stream

Consumes 3 Energy Points, increases Attack speed of all allies by 20% for 10s.

Lava

After channeling, erupts lava, inflicting 263.3%(+37) of Attack as damage on the enemy. If the skill lands a critical hit, an additional meteor falls, inflicting equal damage on the enemy.

Geothermal Spring

After channeling, controls the scorching spring water from the earth's core to inflict 180%(+26) of Attack as damage on the enemy, and increases self Critical Rate by 25% for 25 seconds.

Thunder Pull

Consumes 2 Energy Points, inflicts 219.4%(+31) of Attack as damage on the enemy, provokes the target for 5s, causing their next skill to target the provoker, and reduces the damage of this skill by 70%.

Supernova

Consumes 4 Energy Points. After channeling, condenses a huge Flame Nova to inflict 225%(+32) of Attack as damage on all enemies.

Heat Death

After channeling, inflicts 270%(+38) of Attack as damage on the enemy, and increases the Critical Damage of the next skill by 50%.

Geothermal Spring II

After channeling, controls the scorching spring water from the earth's core to inflict 180%(+26) of Attack as damage on the enemy, and increases self Critical Rate by 30% for 25 seconds.

Heavenly Comet II

Consumes 3 Energy Points, harnesses the Star Force to inflict 337.5%(+47) of Attack as damage on the enemy. The damage increases by 10% for each point of Energy the target has.

Thunderstorm II

Consumes 3 Energy Points. After channeling, summons a Thunderstorm Awakening to inflict 202.5%(+29) of Attack as damage on all enemies. The damage of this skill increases by 50% for each stack of [Hypothermia] the target has.

Star Breaker II

Consumes 2 Energy Points. After channeling, manipulates a Star Breaker to strike the enemy. Each Star Breaker inflicts 345.6%(+48) of Attack as damage, and each release of Star Breaker will increase the damage of the next Star Breaker by 10%. After using the skill, it increases the Attack Speed of the next two Normal Attacks by 20%.

Frost Ring II

Consumes 2 Energy Points, inflicting 219.4%(+31) of Attack as damage on the enemy and has a 100% chance to cause Interruption. If the Interruption is successful, it reduces the damage dealt by the target by 10% for 5s.

Supernova II

Consumes 4 Energy Points. After channeling, condenses a huge Flame Nova to inflict 225%(+32) of Attack as damage on all enemies. Upgrades the [Thermal Disorder] effect on the target, additionally increasing the chance of being critically hit by 5% when the target is attacked.

Heat Death II

After channeling, inflicts 270%(+38) of Attack as damage on the enemy, and increases the Critical Damage of the next skill by 60%.

Star Convergence II

Consumes 2 Energy Points, channels for 2s, then unleashes 3 meteors to attack the enemy. Each meteor deals 81.7% (+12) of Attack as damage, and has a 40% chance to recover 1 point of Energy for the Mage.

Frost Meteor II

Consumes 3 Energy Points. After channeling, unleashes a Frost Meteor, inflicting 263.3%(+37) of Attack as damage on 3 random enemies, each with an additional 3 stacks of [Hypothermia] (when [Hypothermia] reaches 4 stacks, it consumes itself, causing a 2-second stun effect). If the target already has [Hypothermia], it inflicts an additional 15% of this skill's damage.

Astronomical Observation II

Re-casts the last skill you used, increasing its damage or healing by 10%. This skill has the same cost as the previous skill use, but the skill effect depends on this skill's Quality and Level.

Subzero Flame II

Consumes 3 Energy Points. After channeling, inflicts 202.5%(+29) of Attack as damage on all enemies. Damage is increased by 30% against enemies afflicted with [Thermal Disorder], and applies [Thermal Disorder] to all enemies indefinitely.

Thunder Pull II

Consumes 2 Energy Points, inflicts 219.4%(+31) of Attack as damage on the enemy, provokes the target for 5s, causing their next skill to target the provoker, and reduces the damage of this skill by 70%. If damaged by a boss during the provocation period, Attack is increased by 10% for 10s.

Lava II

After channeling, erupts lava, inflicting 263.3%(+37) of Attack as damage on the enemy and reduces their Defense by 15%. If the skill lands a critical hit, an additional meteor falls, inflicting equal damage on the enemy.

Ice Meteor II

Consumes 1 Energy Point, after channeling, inflicts 204.8%(+29) of Attack as damage on 3 random enemies, each with an additional stack of [Hypothermia] (when [Hypothermia] reaches 4 stacks, it consumes itself, causing a 2-second stun effect). If the target already has [Hypothermia], this skill ignores 20% of Defense.

Companion Star Summoning II

Consumes 1 Energy Point, creates a Star Clone linked to yourself with HP equal to 37.1%(+6) of Attack, and also creates a 50% effective Companion Clone for the ally with the lowest HP. The damage received will be transferred to the Clones, lasting for 10s.

Double Star Breaker II

Consumes 4 Energy Points. After channeling, manipulates two Star Breakers to strike the enemy. Each Star Breaker inflicts 342.7%(+48) of Attack as damage, and each release of Star Breaker will increase the damage of the next Star Breaker by 10%. After using the skill, it increases the Attack Speed of the next four Normal Attacks by 20%.

Earth Observation II

Consumes 2 Energy Points, inflicts 219.4%(+31) of Attack as damage on the enemy, with a 100% chance to dispel all their buffs. If the dispel is successful, the damage taken by the target increases by 10% for 5s.

Polar Wind II

Consumes 2 Energy Points, controls the Polar Storm, which can be aimed for 4s, inflicting 40.3%(+6) of Attack as damage per second on all enemies. Damage is increased by 65% against enemies afflicted with [Thermal Disorder]. After the aiming period, [Thermal Disorder] is applied to all enemies indefinitely.

Chaotic Wind II

Consumes 3 Energy Points, reduces Attack speed of all enemies by 22% for 10s.

Ice Comet II

Consumes 2 Energy Points. After channeling, unleashes an Ice Comet, inflicting 234%(+33) of Attack as damage on 3 random enemies, each with an additional 2 stacks of [Hypothermia] (when [Hypothermia] reaches 4 stacks, it consumes itself, causing a 2-second stun effect). If the target already has [Hypothermia], this skill's Critical Rate increases by 20%.

Pulsar II

Consumes 1 Energy Point, casts a Pulse Nova, inflicting an additional 247.5%(+35) of Attack as damage on the first target of the next skill and reducing the channeling of the next skill by 50%.

Chaos Stream II

Consumes 3 Energy Points, increases Attack speed of all allies by 22% for 10s.

Star Breaker III

Consumes 2 Energy Points. After channeling, manipulates a Star Breaker to strike the enemy. Each Star Breaker inflicts 345.6%(+48) of Attack as damage, and each release of Star Breaker will increase the damage of the next Star Breaker by 10%. After using the skill, it increases the Attack Speed of the next two Normal Attacks by 40%.

Lava III

After channeling, erupts lava, inflicting 263.3%(+37) of Attack as damage on the enemy and reduces their Defense by 22.5%. If the skill lands a critical hit, an additional meteor falls, inflicting equal damage on the enemy.

Supernova III

Consumes 4 Energy Points. After channeling, condenses a huge Flame Nova to inflict 225%(+32) of Attack as damage on all enemies. Upgrades the [Thermal Disorder] effect on the target, additionally increasing the chance of being critically hit by 10% when the target is attacked.

Frost Ring III

Consumes 2 Energy Points, inflicting 219.4%(+31) of Attack as damage on the enemy and has a 100% chance to cause Interruption. If the Interruption is successful, it reduces the damage dealt by the target by 15% for 5s.

Frost Meteor III

Consumes 3 Energy Points. After channeling, unleashes a Frost Meteor, inflicting 263.3%(+37) of Attack as damage on 3 random enemies, each with an additional 3 stacks of [Hypothermia] (when [Hypothermia] reaches 4 stacks, it consumes itself, causing a 2-second stun effect). If the target already has [Hypothermia], it inflicts an additional 25% of this skill's damage.