Fantamon Guides

Knight Class - Fantamon Database

Knight Class

Takes on damage from the enemy on behalf of allies. The Knight's sturdy shield provides extremely high defense and massive damage reduction.

Recommended stat allocation

Strength is the primary stat. The reference allocation is 0-2-3.

Heavy Stab

Consumes 3 Energy Points, raises the spear to pierce the enemy, inflicting 337.5%(+24) of Attack as damage.

Simple Shield Formation

Consumes 3 Energy Points, gains a Shield, with the Shield value being 99%(+11) of the Knight's Defense.

Defeat? Never!

Consumes 3 Energy Points, gains a Shield, with the Shield value being 79.2%(+9) of the Knight's Defense. The lower your HP, the higher the Shield value, up to a maximum of 150% increase.

Phalanx Formation

Consumes 3 Energy Points, upon casting a skill, adds a [Counter Shield] to self. For each enemy on the field, increases the Knight's Shield by 23.8%(+3) of Defense. When the [Counter Shield] breaks, it inflicts 84%(+7) of Attack as damage on all enemies.

Sunfire Rampart

Consumes 2 Energy Points, gains a Shield equal to 77%(+9) of Defense and applies a [Fiery Protection] effect, lasting for 30s. During this period, absorbs 20% of damage from each attack received and converts the absorbed damage into DoT over 10s.

Sunfire Blessing

Consumes 4 Energy Points, gains a Shield, with the Shield value being 72.7%(+8) of the Knight's Defense, and consumes your [Fiery Protection], removing all DoT.

Formation Breaker

Consumes 2 Energy Points, swings to deliver a formation-breaking strike, with a 100% chance of interrupting the target and inflicting 219.4%(+16) of Attack as damage on the enemy.

Selflessness

Consumes 2 Energy Points, gains a Shield, with the Shield value being 77.3%(+9) of the Knight's Defense, and establishes an HP link with all allies, taking on 20% of the damage they receive for 20s.

Heroic Spirit Formation

Consumes 4 Energy Points, provides a Shield for you and the ally linked by HP, with the Shield value being 59.2%(+7) of the Knight's Defense.

Furious Radiance

Consumes 2 Energy Points, calls down the Furious Radiance, inflicting 219.4%(+16) of Attack as damage on the enemy and has a 100% chance to prevent them from receiving healing for 5s.

Morale Boost Formation

Consumes 3 Energy Points, inspires all allies, increasing Defense for all allies, with the increase being 30%(+53) of the target's Defense, lasting for 10s.

Unity

Consumes 3 Energy Points, provides a Shield for yourself and the ally with the lowest HP, with the Shield value being 74.6%(+9) of the Knight's Defense.

Dark Ending

Consumes 2 Energy Points, inflicts 219.4%(+16) of Attack as damage on the enemy and has a 100% chance to dispel all the target's buffs.

Daylight Spirit

Consumes 2 Energy Points, has a 100% chance to purify all your debuffs and gain a Shield, with the Shield value being 57.7%(+7) of the Knight's Defense.

Sparkling Thrust

Consumes 3 Energy Points, inflicts 126.6%(+10) of Attack as damage on all enemies with a 100% chance to Taunt all enemies.

Fortress

Consumes 3 Energy Points, gains a Shield. The Shield value is 67.3%(+8) of the Knight's Defense, and 20% of the first skill damage taken over 5s is converted into a Shield.

Shield Wall Formation

Consumes 4 Energy Points, gains a Shield, with the Shield value being 60.6%(+7) of the Knight's Defense, and reduces the damage taken by 10%-60% over 5s (the higher the single instance of damage taken, the greater the damage reduction).

Majestic Radiance

Consumes 3 Energy Points, calls down the Majestic Radiance, reducing Defense for all enemies, with the reduction being 30%(+53) of the target's Defense, lasting for 10s.

Dawn Assault

Consumes 4 Energy Points, enters [Dawn Assault] state, increasing Attack, with the increase being 70%(+3) of the Knight's Defense, lasting for 20s.

Faith

Consumes 3 Energy Points. After using a skill, over 10s, each time when attacked, gains a Shield, with the Shield value being 24.8%(+4) of the Knight's Defense, up to 8 times.

Immortal Divine Light

Consumes 3 Energy Points, inflicts 169.6%(+13) of Attack as damage on 1 random enemy in the backline, doubling the damage if in the [Dawn Assault] state. Simultaneously commands all allies to attack this target.

Shield-Back Card Game

Consumes 1 Energy Point, gains a Shield, with the Shield value being 77%(+9) of the Knight's Defense. The cost of the next skill increases by 1 point.

Simple Shield Formation II

Consumes 3 Energy Points, gains a Shield, with the Shield value being 99%(+11) of the Knight's Defense, and reduces the DoT caused by [Fiery Protection] by 25%.

Dark Ending II

Consumes 2 Energy Points, inflicts 219.4%(+16) of Attack as damage on the enemy and has a 100% chance to dispel all the target's buffs. When in [Dawn Assault] state, inflicts damage and dispels effects on all enemies.

Faith II

Consumes 3 Energy Points. Over 10s after using a skill, each time the Knight or an ally linked by HP gets attacked, gain a Shield equivalent to 24.8%(+4) of the Knight's Defense, up to 8 times.

Shield Wall Formation II

Consumes 4 Energy Points, gains a Shield, with the Shield value being 60.6%(+7) of the Knight's Defense, reduces the damage taken by 10%-60% over 5s (the higher the single instance of damage taken, the greater the damage reduction), and if skill damage is taken during the duration, the DoT caused by [Fiery Protection] is reduced by 10%.

Formation Breaker II

Consumes 2 Energy Points, swings to deliver a formation-breaking strike, with a 100% chance of interrupting the target and inflicting 219.4%(+16) of Attack as damage on the enemy. Upon successful interruption, reduces the damage inflicted by the target by 10% for 5s.

Phalanx Formation II

Consumes 3 Energy Points. Upon casting a skill, adds a [Counter Shield] to self. For each enemy on the field, increases the Knight's Shield by 23.8%(+3) of Defense. When the [Counter Shield] breaks, it inflicts 84%(+7) of Attack as damage on all enemies. If the number of enemies is less than 5, recovers 1 point of Energy after casting the skill.

Dawn Assault II

Consumes 4 Energy Points, enters [Dawn Assault] state, increasing Attack, with the increase being 70%(+3) of the Knight's Defense, and also increases Critical Rate by 10%, lasting for 20s.

Heavy Stab II

Consumes 3 Energy Points, thrusts the spear at the enemy, inflicting 337.5% (+24) of Attack as damage, and applies a Shield to self, with the Shield value being 60% of the Knight's Defense.

Sparkling Thrust II

Consumes 3 Energy Points, inflicts 126.6%(+10) of Attack as damage on all enemies with a 100% chance to Taunt all enemies, and reduces their Energy by 1 point.

Sunfire Rampart II

Consumes 2 Energy Points, gains a Shield equal to 77%(+9) of Defense and applies a [Fiery Protection] effect, lasting for 30s. During this period, absorbs 24% of damage from each attack received and converts the absorbed damage into DoT over 10s.

Immortal Divine Light II

Consumes 3 Energy Points, inflicts 169.6%(+13) of Attack as damage on 1 random enemy in the backline, doubling the damage if in the [Dawn Assault] state. Simultaneously commands all allies to attack this target. When the target's HP is above 70%, all damage they take increases by 20%.

Unity II

Consumes 3 Energy Points, provides a Shield for yourself and the ally with the lowest HP, with the Shield value being 74.6% (+9) of the Knight's Defense. If linked with ally's HP, applies to all allies, but the effect is reduced by 25%.

Majestic Radiance II

Consumes 3 Energy Points, calls down the Majestic Radiance, reducing Defense for all enemies, with the reduction being 30%(+53) of the target's Defense, lasting for 12s.

Defeat? Never! II

Consumes 3 Energy Points, gains a Shield, with the Shield value being 79.2%(+9) of the Knight's Defense. The lower your HP, the higher the Shield value, up to a maximum of 200% increase.

Daylight Spirit II

Consumes 2 Energy Points, has a 100% chance to purify all your debuffs and gain a Shield, with the Shield value being 57.7%(+7) of the Knight's Defense. Upon successful purification, reduces the damage taken by the target by 10% for 5s.

Sunfire Blessing II

Consumes 4 Energy Points, gains a Shield, with the Shield value being 72.7%(+8) of the Knight's Defense, and consumes your [Fiery Protection], removing all its DoT. The damage of 50% of the consumed [Fiery Protection] will be inflicted on all enemies.

Furious Radiance II

Consumes 2 Energy Points, calls down the Furious Radiance, inflicting 219.4%(+16) of Attack as damage on the enemy, with a 100% chance to prevent them from being healed, and converts 10% of the healing amount into damage for 5s.

Fortress II

Consumes 3 Energy Points, gains a Shield. The Shield value is 67.3% (+8) of the Knight's Defense, and 24% of the first skill damage taken over 5s is converted into a Shield.

Shield-Back Card Game II

Consumes 1 Energy Point, gains a Shield, with the Shield value being 77%(+9) of the Knight's Defense. If HP is above 20% when the skill is released, the cost of the next skill increases by 1 point.

Heroic Spirit Formation II

Consumes 4 Energy Points, provides a Shield for self and the ally linked by HP, with the Shield value being 59.2%(+7) of the Knight's Defense, and extends the duration of the HP link by 15s.

Morale Boost Formation II

Consumes 3 Energy Points, inspires all allies, increasing Defense for all allies, with the increase being 30%(+53) of the target's Defense, lasting for 12s.

Selflessness II

Consumes 2 Energy Points, gains a Shield, with the Shield value being 77.3%(+9) of the Knight's Defense, and establishes an HP link with all allies, taking on 20% of the damage they receive for 20s. Also, when receiving healing, the allies connected via the HP link will receive 10% of the healing.

Shield Wall Formation III

Consumes 4 Energy Points, gains a Shield, with the Shield value being 60.6%(+7) of the Knight's Defense, reduces the damage taken by 10%-60% over 5s (the higher the single instance of damage taken, the greater the damage reduction), and if skill damage is taken during the duration, the DoT caused by [Fiery Protection] is reduced by 15%.

Phalanx Formation III

Consumes 3 Energy Points. Upon casting a skill, adds a [Counter Shield] to self. For each enemy on the field, increases the Knight's Shield by 23.8%(+3) of Defense. When the [Counter Shield] breaks, it inflicts 84%(+7) of Attack as damage on all enemies. If the number of enemies is less than 5, recovers 2 points of Energy after casting the skill.

Formation Breaker III

Consumes 2 Energy Points, swings to deliver a formation-breaking strike, with a 100% chance of interrupting the target and inflicting 219.4%(+16) of Attack as damage on the enemy. Upon successful interruption, reduces the damage inflicted by the target by 15% for 5s.

Dawn Assault III

Consumes 4 Energy Points, enters [Dawn Assault] state, increasing Attack, with the increase being 70%(+3) of the Knight's Defense, and also increases Critical Rate by 20%, lasting for 20s.

Heavy Stab III

Consumes 3 Energy Points, thrusts the spear at the enemy, inflicting 337.5% (+24) of Attack as damage, and applies a Shield to self, with the Shield value being 72% of the Knight's Defense.