Assassin Class - Fantamon Database
Assassin Class
Serves as the frontline damage dealer in the team. The Assassin's sharp daggers grant extremely fast Attack Speed and the ability to frequently interrupt enemies.
Recommended stat allocation
Agility is the primary stat. The reference allocation is 3-0-2.
Shuriken
Consumes 2 Energy Points, throws shurikens at 3 random enemies, inflicting 190.1%(+15) of Attack as damage.
Double Stab
Consumes 2 Energy Points, attacks the enemy twice, each time inflicting 247.5%(+19) of Attack as damage.
Blood Bloom
Consumes 4 Energy Points, throws 4 Shurikens at random targets in one go, each inflicting 210.4%(+17) of Attack as damage. If the same target is hit consecutively, the damage decreases (each hit reduces the damage by 45%, up to a maximum of 90%).
Crosscut
Consumes 3 Energy Points, inflicts 337.5%(+26) of Attack as damage on the enemy.
Triple Slit
Consumes 3 Energy Points, attacks the enemy 3 times, each time inflicting 247.5%(+19) of Attack as damage and gaining 1 stack of [Illusion].
Illusory Stabs
Consumes 4 Energy Points, deals 229.5% (+18) of Attack as damage to enemies, and increase your own Attack Speed by 25% for 6s. When casting skills, consume all [Illusions], each stack extending the Attack Speed buff by 2s.
Blunt Strike
Consumes 2 Energy Points, inflicting 219.4%(+17) of Attack as damage on the enemy and has a 100% chance to cause Interruption.
Wind Blade
Consumes 3 Energy Points, inflicts 219.4%(+17) of Attack as damage on 3 random enemies and gains [Windstride].
Wind Sting
Consumes 3 Energy Points, inflicts 197.4%(+16) of Attack as damage on 3 random enemies. If [Windstride] is present, it is consumed, increasing this skill's damage by 50%.
Sleeve Blade
Consumes 2 Energy Points, inflicts 219.4%(+17) of Attack as damage on the enemy and has a 100% chance to prevent the target from receiving healing for 5s.
Boomerang
Consumes 4 Energy Points, throws a boomerang that bounces among the enemies, each bounce inflicting 191.3%(+15) of Attack as damage (each enemy is hit once).
Poisonous Bloom
Consumes 2 Energy Points, throw a poisonous shuriken, dealing 146.3% (+12) of Attack damage to all enemies over 5s.
Armor Pierce
Consumes 4 Energy Points, inflicts 286.9%(+22) of Attack as damage on the enemy, this skill ignores 50% of the target's Defense.
Nothing is Real
Consumes 1 Energy Point, inflicts 247.5%(+19) of Attack as damage on the enemy and gains 1 stack of [Illusion].
Solitude
Consumes 2 Energy Points, heals yourself, recovering HP equivalent to 58.5% (+5) of Assassin's Attack over 5s.
Window of Opportunity
Consumes 2 Energy Points, inflicts 234%(+18) of Attack as damage on the enemy, with the damage increasing by 25% for each point of Energy the target is missing.
Bladeless Strike
Consumes 4 Energy Points, inflicts 253.1%(+20) of Attack as damage on the enemy and steals 1 point of Energy from the target.
Poison Infusion
Consumes 3 Energy Points, infuses the weapon with poison, the next 5 normal attacks apply a [Poison] status to the enemy, with each stack of [Poison] inflicting a total of 69.8%(+5) of Attack as damage over 20s.
Poison Sting
Consumes 2 Energy Points, inflicts 292.5%(+23) of Attack as damage on the enemy. If the target is afflicted with [Poison], triggers all continuous damage of [Poison] at once.
Feint Attack
Consumes 3 Energy Points, inflicts 337.5%(+26) of Attack as bleeding damage on the enemy over 5s.
Phantom Blade
Consumes 2 Energy Points, inflicts 219.4%(+17) of Attack as damage on the enemy, provoking the target for 5s, causing their next skill to target the provoker, and reduces the damage taken from the next skill by 70%.
Last Chance
Consumes 3 Energy Points, inflicts 270%(+21) of Attack as damage on the enemy, the lower your HP, the higher the damage, up to a maximum of 150% increase.
Double Stab II
Consumes 2 Energy Points, attacks the enemy 2 times, each time inflicting 247.5%(+19) of Attack as damage and gaining 1 stack of [Illusion].
Feint Attack II
Consumes 3 Energy Points, deals 337.5% (+26) of Attack as bleeding damage to the enemy over 5s. During the bleeding duration, if the target has [Poison], increase the damage of [Poison] by 50%.
Crosscut II
Consumes 3 Energy Points, deals 337.5% (+26) of Attack as damage to the enemy, and consume all [Illusions], each stack dealing an additional 15% of this skill's damage over 5s.
Triple Slit II
Consumes 3 Energy Points, attacks the enemy 3 times, each time dealing 247.5% (+19) of Attack as damage and gaining 1 stack of [Illusion]. If a critical hit is dealt, gains an additional stack of [Illusion], triggering up to 1 time.
Blunt Strike II
Consumes 2 Energy Points, inflicting 219.4%(+17) of Attack as damage on the enemy and has a 100% chance to cause Interruption. If the Interruption is successful, it reduces the damage dealt by the target by 10% for 5s.
Blood Bloom II
Consumes 4 Energy Points, throws 5 Shurikens at random targets in one go, each inflicting 210.4%(+17) of Attack as damage. If the same target is hit consecutively, the damage decreases (each hit reduces the damage by 45%, up to a maximum of 90%).
Poison Infusion II
Consumes 3 Energy Points, infuses the weapon with poison, the next 6 normal attacks apply a [Poison] status to the enemy, with each stack of [Poison] inflicting a total of 69.8%(+5) of Attack as damage over 20s.
Armor Pierce II
Consumes 4 Energy Points, inflicts 286.9% (+22) of Attack as damage on the enemy, this skill ignores 50% of the target's Defense. If [Windstride] is present, this skill will attack an additional target.
Bladeless Strike II
Consumes 4 Energy Points, inflicts 253.1% (+20) of Attack as damage on the enemy, steals 1 point of Energy from the target, and additionally recovers 1 point of Energy for the ally with the lowest Energy.
Illusory Stabs II
Consumes 4 Energy Points, deals 229.5% (+18) of Attack as damage to enemies, and increase your own Attack Speed by 30% for 6s. When casting skills, consume all [Illusions], each stack extending the Attack Speed buff by 2s.
Sleeve Blade II
Consumes 2 Energy Points, inflicts 219.4%(+17) of Attack as damage on the enemy and has a 100% chance to prevent the target from receiving healing. Additionally, it converts 10% of the healing amount into damage for 5s.
Boomerang II
Consumes 4 Energy Points, throws a Boomerang, bouncing among the enemies, each bounce inflicting 191.3%(+15) of Attack as damage (each enemy is hit once). If this skill causes at least 3 Critical Hits, recovers 1 point of Energy.
Poison Sting II
Consumes 2 Energy Points, inflicts 292.5%(+23) of Attack as damage on the enemy. If the target is afflicted with [Poison], triggers all continuous damage of [Poison] at once and increases the damage of the next skill used on the target by 20%.
Shuriken II
Consumes 2 Energy Points, throws a Shuriken at 3 random enemies, inflicting 190.1%(+15) of Attack as damage. When in [Windstride] state, this skill's damage increases by 20%.
Solitude II
Consumes 2 Energy Points, heals self, recovering 58.5% (+5) of the Assassin's Attack as HP over 5s, and inflicts 50% of the healing effect on another ally with the lowest HP.
Nothing is Real II
Consumes 1 Energy Point, inflicts 247.5%(+19) of Attack as damage on the enemy. Gains 1 stack of [Illusion]. If there are no [Illusions] on the character when the skill is released, skill damage increases by 20%.
Phantom Blade II
Consumes 2 Energy Points, inflicts 219.4%(+17) of Attack as damage on the enemy, provokes the target for 5s, causing their next skill to target the provoker, and reduces the damage taken from the next skill by 70%. If damaged by a boss during the provocation period, Attack is increased by 10% for 10s.
Poisonous Bloom II
Consumes 2 Energy Points, throws a poisonous shuriken, inflicting 146.3%(+12) of Attack as damage on all enemies over 5s. If the target dies during the damage duration, it inflicts 100% of Attack as damage on all targets.
Window of Opportunity II
Consumes 2 Energy Points, inflicts 234%(+18) of Attack as damage on the enemy, with the damage increasing by 35% for each point of Energy the target is missing.
Wind Blade II
Consumes 3 Energy Points, inflicts 219.4%(+17) of Attack as damage on 3 random enemies and gains [Windstride]: Attack speed increases by 5%.
Last Chance II
Consumes 3 Energy Points, inflicts 270%(+21) of Attack as damage on the enemy, the lower your HP, the higher the damage, up to a maximum of 200% increase.
Wind Sting II
Consumes 3 Energy Points, inflicts 197.4%(+16) of Attack as damage on 3 random enemies. If [Windstride] is present, it is consumed, increasing this skill's damage by 65%.
Triple Slit III
Consumes 3 Energy Points, attacks the enemy 3 times, each time dealing 247.5% (+19) of Attack as damage and gaining 1 stack of [Illusion]. If a critical hit is dealt, gains an additional stack of [Illusion], triggering up to 2 time.
Blood Bloom III
Consumes 4 Energy Points, throws 6 Shurikens at random targets in one go, each inflicting 210.4%(+17) of Attack as damage. If the same target is hit consecutively, the damage decreases (each hit reduces the damage by 45%, up to a maximum of 90%).
Blunt Strike III
Consumes 2 Energy Points, inflicting 219.4%(+17) of Attack as damage on the enemy and has a 100% chance to cause Interruption. If the Interruption is successful, it reduces the damage dealt by the target by 15% for 5s.
Poison Infusion III
Consumes 3 Energy Points, infuses the weapon with poison, the next 7 normal attacks apply a [Poison] status to the enemy, with each stack of [Poison] inflicting a total of 69.8%(+5) of Attack as damage over 20s.
Armor Pierce III
Consumes 4 Energy Points, inflicts 286.9% (+22) of Attack as damage on the enemy, this skill ignores 50% of the target's Defense. If [Windstride] is present, this skill will attack an additional target and increases the damage dealt to them by 20%.