Archer Class - Fantamon Database
Archer Class
Serves as the backline damage dealer in the team. Suppresses enemies with a longbow, and will summon an eagle to join the battle when necessary.
Recommended stat allocation
Agility is the primary stat. The reference allocation is 3-0-2.
Quickshot
Consumes 3 Energy Points, inflicts 337.5%(+34) of Attack as damage on the enemy.
Scatter Shot
Consumes 2 Energy Points. After charging, inflicts 234%(+24) of Attack as damage on 3 random enemies.
Windbound Arrow
Consumes 4 Energy Points, after charging, fires 4 arrows at random targets in one go, each inflicting 247.5%(+25) of Attack as damage. If the same target is hit consecutively, the damage decreases (each hit reduces the damage by 45%, up to a maximum of 90%).
Sharp Arrow
Consumes 4 Energy Points. After charging, inflicts 337.5%(+34) of Attack as damage on the enemy. This skill ignores 50% of the target's Defense.
Precision Shot
Consumes 4 Energy Points. After charging, inflicts 360%(+37) of Attack as damage on the enemy. Simultaneously gains 1 stack of [Deadeye], each stack of [Deadeye] increasing the Archer's own damage by 10%.
Focused Shot
Consumes 3 Energy Points, after charging, deals 283.5%(+29) of Attack as damage to the enemy. For every 3 stacks of [Deadeye] on self, recovers 1 point of Energy for self. After the attack, gains 1 stack of [Deadeye], each stack of [Deadeye] increases Archer's own damage by 10%.
Calm Shot
Consumes 2 Energy Points, after charging, calmly fires a shot, inflicting 324%(+33) of Attack as damage on the enemy, and reduces the charge time of the next skill by 100%.
Firecracker Arrow
Consumes 3 Energy Points, after charging, fires a Firecracker Arrow, inflicting 236.9%(+24) of Attack as damage on 3 random enemies. If the target has [Heat Toxin], it is consumed, increasing this skill's damage by 50%.
Fire Arrow
Consumes 3 Energy Points, after charging, shoots a Dreadfire Arrow, inflicting 263.3%(+27) of Attack as damage on 3 random enemies and afflicting them with [Heat Toxin].
Healblock Arrow
Consumes 2 Energy Points, inflicts 219.4%(+23) of Attack as damage on the enemy and has a 100% chance to prevent the target from receiving healing for 5s.
Chain Arrows
Consumes 2 Energy Points. After charging, inflicts 180%(+19) of Attack as damage on all enemies.
Thorned Arrow
Consumes 4 Energy Points, after charging, shoots a Thorned Arrow, inflicting 191.3%(+20) of Attack as damage on all enemies over 5s.
Phantom Arrow
Consumes 2 Energy Points, inflicts 219.4%(+23) of Attack as damage on the enemy and has a 100% chance to dispel all the target's buffs.
Critical Shot
Consumes 3 Energy Points. After charging, inflicts 283.5%(+29) of Attack as damage on the enemy. For every 2 stacks of [Deadeye] on self, destroy 1 point of the target's Energy. After the attack, gains 1 stack of [Deadeye]. Each stack of [Deadeye] increases the Archer's own damage by 10%.
Eagle Eye
Consumes 2 Energy Points, calls for your hawk to provide cover, gaining a Shield equal to 43.9% (+5) of the Archer's Attack.
Deadly Arrow
Consumes 3 Energy Points, after charging, fires a Deadly Arrow, inflicting 324%(+33) of Attack as damage on the enemy, the lower the target's HP, the higher the damage, up to a maximum of 75% increase.
Sharp-Eyed Hawk
Consumes 2 Energy Points, summons the Sharp-Eyed Hawk, increasing the Attack of all allied Fantamons. The increase is 80% (+20) of the Fantamon's own Attack, lasting for 20s.
Rage-Beak Hawk
Consumes 2 Energy Points, summons Rage-Beak Hawk, increasing the BRK of all our Fantamons by 17.6, lasting for 10s.
Swift Falcon
Consumes 4 Energy Points, summons the Swift Falcon, commanding all Fantamons to attack the Archer's target. The total damage is 439.9%(+45) of the combined Attack of all Fantamons. This skill guarantees a critical hit upon casting.
Paralysis Arrow
Consumes 2 Energy Points, inflicts 219.4%(+23) of Attack as damage on the enemy, provoking the target for 5s, causing their next skill to target the provoker, and reduces the damage taken from the next skill by 70%.
Snipe
Consumes 2 Energy Points, marks a random backline enemy and commands all allies to attack this target. Also increases the Weakness Break of the commanded character against this target by 7.1 points.
Aim
Consumes 2 Energy Points, marks the enemy with the lowest HP, commands all allies to attack this target, and increases the Critical Rate of the commanded character against this target by 7.1 points.
Calm Shot II
Consumes 2 Energy Points, after charging, calmly fires a shot, inflicting 324%(+33) of Attack as damage on the enemy, and reduces the charge time of the next skill by 100%. After the attack, gains 1 stack of [Deadeye], each stack of [Deadeye] increases the Archer's own damage by 10%.
Quickshot II
Consumes 3 Energy Points, inflicts 337.5%(+34) of Attack as damage on the enemy, the damage increases by 10% for each point of Energy the target has.
Scatter Shot II
Consumes 2 Energy Points. After charging, inflicts 234%(+24) of Attack as damage on 3 random enemies. If the target has [Heat Toxin], the damage of this skill on them is increased by 20%.
Focused Shot II
Consumes 3 Energy Points. After charging, inflicts 283.5%(+29) of Attack as damage on the enemy. For every 3 stacks of [Deadeye] on self, recovers 1 point of Energy and increases the speed of the next Normal Attack by 50%. After the attack, gains 1 stack of [Deadeye], each stack of [Deadeye] increasing the Archer's own damage by 10%.
Deadly Arrow II
Consumes 3 Energy Points, after charging, fires a Deadly Arrow, inflicting 324%(+33) of Attack as damage on the enemy, the lower the target's HP, the higher the damage, up to a maximum of 100% increase.
Thorned Arrow II
Consumes 4 Energy Points, after charging, shoots a Thorned Arrow, inflicting 191.3%(+20) of Attack as damage on all enemies over 5s, and gains 2 stacks of [Multishot]. A Normal Attack consumes 1 stack of [Multishot] to transform into a multishot attack, inflicting 40% of Attack as damage on all enemies.
Swift Falcon II
Consumes 4 Energy Points, summons the Swift Falcon, commanding all Fantamons to attack the Archer's target. The total damage is 439.9%(+45) of the combined Attack of all Fantamons. This skill guarantees a critical hit upon release and reduces the target's Tenacity by 15%, lasting for 5s.
Sharp Arrow II
Consumes 4 Energy Points. After charging, inflicts 337.5% (+34) of Attack as damage on the enemy, this skill ignores 50% of the target's Defense. If the hit target has [Heat Toxin] effect, deals 50% of this skill's damage to two additional targets.
Paralysis Arrow II
Consumes 2 Energy Points, inflicts 219.4%(+23) of Attack as damage on the enemy, provokes the target for 5s, causing their next skill to target the provoker, and reduces the damage taken from the next skill by 70%. If damaged by a boss during the provocation period, Attack is increased by 10% for 10s.
Critical Shot II
Consumes 3 Energy Points. After charging, inflicts 283.5%(+29) of Attack as damage on the enemy. For every 2 stacks of [Deadeye] on self, destroys 1 point of the target's Energy and inflicts an additional 10% damage. After the attack, gains 1 stack of [Deadeye], each stack of [Deadeye] increasing the Archer's own damage by 10%.
Healblock Arrow II
Consumes 2 Energy Points, inflicts 219.4%(+23) of Attack as damage on the enemy and has a 100% chance to prevent the target from receiving healing. Additionally, it converts 10% of the healing amount into damage for 5s.
Chain Arrows II
Consumes 2 Energy Points. After charging, inflicts 180%(+19) of Attack as damage on all enemies, and gains 1 stack of [Multishot]. A Normal Attack consumes 1 stack of [Multishot] to transform into a multishot attack, inflicting 40% of Attack as damage on all enemies.
Rage-Beak Hawk II
Consumes 2 Energy Points, summons Rage-Beak Hawk, enhancing the Weakness Break of all our Fantamons by 17.6 points for 10s. When the Archer launches an attack skill, the Rage-Beak Hawk will also attack all targets of that skill, inflicting 50% of Attack as damage.
Fire Arrow II
Consumes 3 Energy Points, after charging, shoots a Dreadfire Arrow, inflicting 263.3%(+27) of Attack as damage on 3 random enemies and afflicting them with [Heat Toxin]. When an Archer's Normal Attack hits an enemy with [Heat Toxin], deals 5% of Attack as damage to 2 additional targets.
Eagle Eye II
Consumes 2 Energy Points, calls for your hawk to provide cover, gaining a Shield equal to 21.9% (+3) of the Archer's Attack, and adds a 50% effect Shield to another ally with the lowest HP.
Precision Shot II
Consumes 4 Energy Points. After charging, inflicts 360%(+37) of Attack as damage on the enemy. This skill increases damage by 20% when the enemy's HP is above 70%. Simultaneously gains 1 stack of [Deadeye], each stack of [Deadeye] increasing the Archer's own damage by 10%.
Phantom Arrow II
Consumes 2 Energy Points, inflicts 219.4%(+23) of Attack as damage on the enemy, with a 100% chance to dispel all their buffs. If the dispel is successful, the damage taken by the target increases by 10% for 5s.
Windbound Arrow II
Consumes 4 Energy Points, after charging, fires 4 Homing Arrows at random targets, each inflicting 247.5%(+25) of Attack as damage. If the same target is hit consecutively, the damage decreases (each hit reduces the damage by 45%, up to a maximum of 90%). Each enemy hit increases 1 stack of [Multishot]. Normal Attacks consume 1 stack of [Multishot] to convert into Multiple Shots, inflicting 40% of Attack as damage on all enemies.
Sharp-Eyed Hawk II
Consumes 2 Energy Points, summons the Sharp-Eyed Hawk, enhancing the Attack of all Fantamons, with the increase being 80%(+20) of the Fantamon's own Attack, lasting for 20s. When the Archer launches an attack skill, the Rage-Beak Hawk will also attack all targets of that skill, inflicting 50% of Attack as damage.
Firecracker Arrow II
Consumes 2 Energy Points, summons the Sharp-Eyed Hawk, enhancing the Attack of all Fantamons, with the increase being 80%(+20) of the Fantamon's own Attack, lasting for 20s. When the Archer launches an attack skill, the Rage-Beak Hawk will also attack all targets of that skill, inflicting 50% of Attack as damage.
Aim II
Consumes 2 Energy Points, marks the enemy with the lowest HP. When the marked enemy's HP falls below 30%, the damage they receive increases by 20%. Commands all allies to attack this target, and increases the Critical Rate of the commanded character against this target by 7.1 points.
Snipe II
Consumes 2 Energy Points, marks a random backline enemy. When the marked enemy's HP is above 70%, the damage they receive increases by 20%. Commands all allies to attack this target, and increases the Weakness Break of the commanded character against this target by 7.1 points.
Focused Shot III
Consumes 3 Energy Points. After charging, inflicts 283.5%(+29) of Attack as damage on the enemy. For every 3 stacks of [Deadeye] on self, recovers 1 point of Energy and increases the speed of the next Normal Attack by 100%. After the attack, gains 1 stack of [Deadeye], each stack of [Deadeye] increasing the Archer's own damage by 10%.
Thorned Arrow III
Consumes 4 Energy Points, after charging, shoots a Thorned Arrow, inflicting 191.3%(+20) of Attack as damage on all enemies over 5s, and gains 3 stacks of [Multishot]. A Normal Attack consumes 1 stack of [Multishot] to transform into a multishot attack, inflicting 40% of Attack as damage on all enemies.
Paralysis Arrow III
Consumes 2 Energy Points, inflicts 219.4%(+23) of Attack as damage on the enemy, provokes the target for 5s, causing their next skill to target the provoker, and reduces the damage taken from the next skill by 70%. If damaged by a boss during the provocation period, Attack is increased by 15% for 10s.
Swift Falcon III
Consumes 4 Energy Points, summons the Swift Falcon, commanding all Fantamons to attack the Archer's target. The total damage is 439.9%(+45) of the combined Attack of all Fantamons. This skill guarantees a critical hit upon release and reduces the target's Tenacity by 22.5%, lasting for 5s.
Sharp Arrow III
Consumes 4 Energy Points. After charging, inflicts 337.5% (+34) of Attack as damage on the enemy, this skill ignores 50% of the target's Defense. If the hit target has [Heat Toxin] effect, deals 60% of this skill's damage to two additional targets.